Home › Forums › Help and Support › 2x LG31MU97 & Davinci Resolve
- This topic has 53 replies, 3 voices, and was last updated 5 years, 10 months ago by Willian Aleman.
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2017-06-12 at 0:46 #7521
OK. I will do some tests. Appreciate Florian .
Thanks!
2017-06-12 at 1:03 #7522Two more questions:
Where 3D luts for MadVR are stored and how can I manage it?
MadVr is loading 3D lut only when im using player on screen that I calibrated with Madvr. That means that it recognizes displays and I can prepare 2 separated LUTs for 2 monitors for MPC with Madvr?
I calibrated my second display with Madvr but I’m getting strange artifacts in some areas.
Thanks!
- This reply was modified 6 years, 10 months ago by Grzegorz Najder.
- This reply was modified 6 years, 10 months ago by Grzegorz Najder.
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You must be logged in to view attached files.2017-06-12 at 12:18 #7528Where 3D luts for MadVR are stored and how can I manage it?
Right-click the madHcCtrl icon in the system tray, choose “Edit madVR Settings”. Under the “Devices” tab, you can manage your displays.
I calibrated my second display with Madvr but I’m getting strange artifacts in some areas.
Try re-generating the 3D LUT using the Argyll 1.9.4b snapshot linked in this forum. No need to take new measurements, you can use the existing profile(s).
2017-06-12 at 14:56 #7529I found the Argyll but not sure how re-generate lut from existing profile. Can you explain?
As I couldn’t use existing profile I prepared new one by choosing Argyll 1.9.4b folder in file menu – Locate ArgyllCMS executables. It’s much better but artifacts are still noticeable. And what if I want to make other profile for Davinci? Should I chahge to previous Agryll? If yes where can I find it?
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You must be logged in to view attached files.2017-06-12 at 15:05 #7534I found the Argyll but not sure how re-generate lut from existing profile. Can you explain?
On the 3D LUT tab, untick “Create 3D LUT after profiling”.
2017-06-13 at 17:16 #7539I did that, but unfortunately it’s the same. If there is no any easy solution for this than I don’t care. I will leave it, as it’s not a big deal. But there is one more thing. I solved problem with swaped colors in firefox but colors in youtube and vimeo looks oversaturated and green. Is there any way to force firefox to show proper colors or maybe close to what it should be?
Thanks
- This reply was modified 6 years, 10 months ago by Grzegorz Najder.
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You must be logged in to view attached files.2017-06-15 at 14:00 #7548colors in youtube and vimeo looks oversaturated and green
Video content via HTML5 or plugins like Flash is not color managed.
Btw the above image doesn’t look like artifacting to me, but I’d have to see the unaltered original.
- This reply was modified 6 years, 10 months ago by Florian Höch.
2018-05-29 at 5:05 #12229Everything looks fine in results, but the problem is that when all is good in Davinci viewer than colors are totally different on my second monitor
Resolve can only color manage one monitor as far as I can tell (there is no 3D LUT slot for a 2nd monitor that is part of the desktop, only for a dedicated video monitor), so the other one will always look different.
The solution for the second display is to calibrate it as normal and use an external LUT box for the 3D LUT profile.
2018-05-29 at 5:40 #12230A better solution to the lack of Resolve not providing a second LUT slot for a second display is to purchase a LUT box with dual channel, like the FSI BoxIO. I don’t recommend Teradek Colr Duo because it only supports one Input. The two outputs send the same signal received from the single input. The FSI BoxIO has two independent I/O.
When used as a single channel the BoxIO supports 33x33x33 3D LUT size. However, when it’s used in dual channel it supports 17x17x17 3D LUT size only.
The beauty of the BoxIO or any LUT box is that it can be used independently of the application being used, Resolve, FCPX, Premier, LiveGrade, Prelight, etc. So, when in need of using two displays, I would suggest to calibrate the displays with DisplayCal and Resolve as a pattern generator and load the LUTs into the LUT box. Then, create a LUT for Resolve Viewer to match.
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