Unity, sRGB & Color Calibration

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  • #28642

    Stoked
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    Hi,

    For the past few days I’ve been searching for a monitor to complete my new setup. I have a basic understanding of how color spaces work and read up a lot about color management, ICC profiles etc.

    However, I can’t wrap my head around a rather basic question:

    1. How can I ensure high color accuracy when working with Unity 3D on Windows?

    Since Unity doesn’t seem to be color managed, the only way to go about it (that I can think of) is to buy an sRGB display, calibrate it with an sRGB ICC and hope for the best.

    That’s a bummer as I intended to buy a wide gamut monitor but the one ticking all boxes doesn’t feature gamma correction/sRGB mode on OSD, meaning that non-color managed applications will be oversaturated (spec: 144% sRGB). Nvidia also doesn’t offer an sRGB clamp that I could toggle individually.

    Is there anything I’m missing? Sry if it’s a newbie question.

    #28643

    Vincent
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    Most “sRGB-like” display hay a native gamut a little bigger than sRGB in some parts. Usually this is not an issue but IDNK what kind of accuracy do you want. If this is not a problem, calibrate to D65 using its RGB gains + additional grey correction using DisplayCAL. This last one may cause bading unles you have an AMD card or play the dither trick wth nvidias.

    Another alternative would be a widegamut display with RELIABLE HW calibration like CS2731 (QHD) or CS2740 (UHD) and calibrate to sRGB using its lut-matrix… but you may see this as an overkill (starts at 1000 euro + 230€ for an i1DisplayPro). Going through a LU3D HW calibration (CG-X models) and the required software for a 17cube lut3d would be too expensive.

    Calibrite Display Pro HL on Amazon  
    Disclosure: As an Amazon Associate I earn from qualifying purchases.

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