Posterization w/ Madvr 3dLuts

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  • #18813

    asdfage wegagag
    Participant
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    Hi, Florian

    I used your recommendation of rec2020 / p3  as input space when creating the 3dlut for Madvr.   Output is SDR using madvr’s hdr->sdr shader.

    The Gamut space of the monitor is P3

    For rec2020 as input, it’s posterizing blue, as in the dolphins scene, p3 works fine

    For P3 as input, it’s posterizing red, in the exmachina scene. rec2020 works fine

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    #18930

    asdfage wegagag
    Participant
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    bump 😀

    #18955

    Florian Höch
    Administrator
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    Which version of madVR are you using?

    #18969

    asdfage wegagag
    Participant
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    I am using the latest beta build. But I’ve also tested the  v0 .92.17 official release as well.

    Is there a recommended version for color accuracy ?

    #18973

    Florian Höch
    Administrator
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    I am using the latest beta build. But I’ve also tested the v0 .92.17 official release as well.

    There should be quite a big difference between the official release and beta builds though.

    Is there a recommended version for color accuracy ?

    Doesn’t really matter. For best accuracy and smoothest result, use a HDR to SDR 3D LUT instead of the pixel shader.

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