DispayCal 3D Lut table for Davinci Resolve

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Viewing 15 posts - 16 through 30 (of 36 total)
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  • #26799

    One More Frame Studio
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    how to validable in DispalayCal stay in decklink or GPU. I don't know how to validate the results from DisplayCal

    #26800

    Vincent
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    It’s expected because maybe you are not doing what I said. I neved said to use CN’s prfile as input using abs colorimetric. I said to make a new XYZLUT profile in DisplayCAL from CN’s HW calibration, just to profile display as it comes from CN.

    Also if you do not want to modify CN’s white just use relative whitepoint in LUT3D. It’s in message 2 on top of the thread.

    #26801

    Vincent
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    how to validable in DispalayCal stay in decklink or GPU. I don't know how to validate the results from DisplayCal

    Plug it to CPU as you did with CN. Then just check if CNs resulting white calibration and grey it’s OK. If all is ok then move to profile creation & making LUT3D as you se in wiki. If all is OK from CN all issues you spot will be caused by LUT3D. All of this is just to check what did you get with CN and that Spyder. It’s all explained before.

    #26802

    One More Frame Studio
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    This is a validete from DisplayCal CN7 profile that I create before

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    #26804

    One More Frame Studio
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    That is the right measuarment form DisplayCal

    file:///C:/Users/OneMoreFrame/Desktop/Measurement%20Report%203.8.9.3%20—%20CS2420%20@%201920,%200,%201920×1200%20—%202020-11-16%2015-36.html

    #26812

    One More Frame Studio
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    That’s the results

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    #26814

    Vincent
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    Cyan is weird… anyway, grey & white is OK. Make a detailed XYZLUT profile from that HW calibration as instructed on wiki. When choosing LUT3D options consider relative WP to do not modify HW cal white. That’s all.

    #26815

    One More Frame Studio
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    That’s the latest check on new HW calibrated profile that’s I made. Please check it because I don’t understand this all things here.

    I just want to do a correct color grading at all.  I aprecceate very much your help, because you tell me the way things needs to do.

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    #26817

    Vincent
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    HW cal seems ok. Go to #26814 starting from “Make a detailed…”

    #26818

    One More Frame Studio
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    The last thing I don’t understand is now before go to this step to switch to decklink or to stay on GPU and forward with this step. And if this is so when all done after that to go with decklink after all finished or before I do the last step. This is my last question

    #26819

    Vincent
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    In wiki is explained for the 2 ways depending on use.

    #26835

    One More Frame Studio
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    The last result from making Resolve Rec709 3D Lut Table I think I good. Now from this XYZ 3D Lut I can also change this rec 709 to DCI-P3 that’s correct?

    Thanks a lot of Vincent! You save my life bro! Thanks that you answer all my dumm questions. It’s good people to help each other! Thank you!

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    #26838

    Vincent
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    Yes, Go to LUT3D Creator executable in displaycal folder, choose SAME ICC/ICM profile in “target colorspace” (XYZLUT profile made with DislayCAL at NATIVE GAMUT), choose whatever you want in sourec colorspace: this one is what you want to emulate.

    #26839

    One More Frame Studio
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    Thank you once again, Vincent!

    I’ll.try all this tommorow. I hope the results to be satisfied like this from my last post.

    Thank you!

    #26856

    One More Frame Studio
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    That’s the result from today from DCI – P3 D65 3DLut, the strange that I see in validation report is that the white point is on 6300k. Is that ok or I need to change something in DisplayCal settings?

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