-
it seems all clipped above EDIT 230, others instead reach 235.
That’s to be expected. Your display doesn’t cover the full Rec. 709 gamut.
Well, ok that could be the reason, but then, is it wrong this line on madVR verification? (additional statistics)
"Calibration red tone values >= 95% 100%(256/256) OK ✔✔"
The same for green, blue and gray: all 100%: it seemed to be full rec 709, isn’t it? Or what they mean?
Anyway, another question for Resolve use: for the external monitor Resolve 3d-LUT I think will be automatically set at 16-235.
This monitor instead will be used as Resolve GUI: should I create a 3dLUT from the ICC profile I created (0-255)? Or should I create a profile with 16-235 and then make the 3dLUT?
Then I will put it in the 3D Color viewer LUT:
https://wolfcrow.com/wp-content/uploads/2014/09/ProjectSettingsLookupTable.jpg
-
This reply was modified 6 years ago by frank10.
-
This reply was modified 6 years ago by frank10.
Calibration red tone values >= 95% 100%(256/256) OK ✔✔
The same for green, blue and gray: all 100%: it seemed to be full rec 709, isn’t it? Or what they mean?
Calibration is grayscale and has nothing to do with gamut.
This monitor instead will be used as Resolve GUI: should I create a 3dLUT from the ICC profile I created (0-255)?
Use the profile you created.
Or should I create a profile with 16-235 and then make the 3dLUT?
That wouldn’t make sense. If the monitor expects 0-255 and you set output levels to 16-235 you’ll get lifted black and reduced white/contrast.
How do you disable/re-enable the Madvr 3d-LUT?
How do you disable/re-enable the Madvr 3d-LUT?
You can do that in the video player of your choice by hitting CTRL+SHIFT+3.
Display Calibration and Characterization powered by ArgyllCMS