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I find it especially curious that they got 95% sRGB coverage in the emulation mode on their screen, and such bad gamma. Also a huge dip in top left corner evenness. Smells lemony.
In fact someone on their forums had a different lemon problem with different issues, backlight instability etc. Replacements tended to work, Asus and sellers tend to be nice about returns on this high end hardware.
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This reply was modified 2 years, 9 months ago by AstralStorm.
Coverage at native gamut (intersection with X colorspace) is fixed by physics.
OTOH in “gamut emulation” (non native, emulated) coverage small% variances usually points to:
-slightly wrong matrix for emulation (non matching simulated primaries vs target), “software” issue
-slightly non ideal “volume” because matrix gamut emulation is not enough (panel) or if LUT3D small number of patches fro making it (“software” issue + poor QC)
Given 3dC uniformity errors even with uniformity compensation active, all points to non existent QC in Asus HW + additional poor QC in factory calibration. At least a colorimeter like a i1d3 is mandatory with these screens, a minimum requirement.
Agreed. My point is that it’s typically better to roll the screen/panel lottery with these rather than try to correct the failed ones – as the good ones are really darn good.
I suspect Asus allows a slop here because they do sell PA32UCX-K coming with i1d3.
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This reply was modified 2 years, 9 months ago by AstralStorm.
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