Which settings for 3D-LUT unsing madVR in "HDR to SDR using shaders" mode?

Home Forums Help and Support Which settings for 3D-LUT unsing madVR in "HDR to SDR using shaders" mode?

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #14409

    mule
    Participant
    • Offline

    Maybe a dumb question: I would like to create a 3D-LUT especially for madVRs “HDR to SDR using shader math” mode in order to use madVR for viewing HDR content on my projector.

    Am i right that the setting profiles for madVR within DisplayCal are not usable for this mode? The existing settings seem to be usable only for SDR and “real” HDR content as target.

    But which settings should I use in order to get BT.2020, Gamma2.2 and use it with madVRs “HDR to SDR using shader math”? Should i simpy use the DisplayCAL profile “Video 3D LUT for madVR (D65, Rec.709 / Rec. 1886)” and then change source color space to BT.2020 and tone curve target to  Gamma2.2 and let everything else unchanged?

    Thanks for everonyes help in advance!

    • This topic was modified 5 years, 5 months ago by mule.
Viewing 1 post (of 1 total)

You must be logged in to reply to this topic.

Log in or Register

Display Calibration and Characterization powered by ArgyllCMS