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i’m creating a 3D LUT through resolve, hooked up to my monitor through an ultrastudio 4K.
however, when i start the process, the patches are not pushed to the monitor, only to the resolve UI. only when i switch so that resolve is the front application, does the patches start progresing on the monitor, but by then the probe already missed some of them.
whats up with this? thanks
You have to disable that in Resolve (under video I/O).
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