Hi
Sorry, I know that the topic has been covered by Florian but I am still confused… Steps that have completed:
1- I have calibrated my monitor with my device.
2- I have then created a 3D LUT by enabling the 3DLUT, applied it globally and saved it.
3- I have installed reshade
4- In the “texture” folder of reshade, I have pasted the newly created LUT and renamed/ overwitten the old LUT (the one that comes with Reshade)
5- I have created an exclusion in DisplayCal loader
6- I have modified the LUT.fx in the “shader folder” to 64×64 from 32×32
6- I load the game, reshde and apply the LUT
I feel like I am mixing things up…
Could someone kindly help?
Thanks