I am confused about how to load 3D LUT with Reshade

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  • #31405

    mat a
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    Hi

    Sorry, I know that the topic has been covered by Florian but I am still confused… Steps that have completed:

    1- I have calibrated my monitor with my  device.

    2- I have then created a 3D LUT by enabling the 3DLUT, applied it globally and saved it.

    3- I have installed reshade

    4- In the “texture” folder of reshade, I have pasted the newly created LUT and renamed/ overwitten the old LUT (the one that comes with Reshade)

    5- I have created an exclusion in DisplayCal loader

    6- I have modified the LUT.fx in the “shader folder” to 64×64 from 32×32

    6- I load the game, reshde and apply the LUT

    I feel like I am mixing things up…

    Could someone kindly help?

    Thanks

    #31406

    mat a
    Participant
    • Offline

    I forgot to add:

    -Is it true that my profile should not use “black point compensation” (in the “profiling tab”)? I get a warning when creating my 3D LUT.

    Thank you

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