As an artist, I find difficult to draw on digital display, because it’s to much “strong” for my eyes. I would mostly work with B/W images, inking B/W comics.
I do have an i1display pro colorimeter and I’d like to measure the contrast ratio of a piece of paper where I draw, and of my iPad or digital drawing display.
The goal is to make the iPad Pro 12.9 or drawing display look like same as possible to printed paper in all his quality. First Item I would use it’s a screen protector, which would drastically reduce the contrast ratio to a good point, but still not enough, compared to printed paper.
When I draw on paper, I always need a light source, in this case sunlight or desklamp in the evening.
When I draw digitally, I don’t need a light source, because I have the display backlight, but I do also prefer to keep a desklamp on, in the evening, or not to work at all after sunlight is gone.
This is perfect when working with paper, but since a digital display isn’t reflective, this makes me crazy working digitally.
Could you please help to find a good way to balance a digital display qualities to look like paper?
Visual matching to paper can be done by matching white color (paper+light = monitor), matching brightness (as staring point lux at paper leven = cd/m2 monitor * PI number).
Constrast and paper colorspace limitations are usually achieved by softproofing. You have a profile for your ink+paper combination that stores a 3D mesh of colorcoordinates (relative to max white). That includes lifted blacks up to L* 10-20. As an alternative some people do not use ink contrast simulation while softproofing and reduces display contrast, I do not like thsi appoach but YMMV, I’ll choose softproofing simulation since with 1 setup on monitor you can simulate very close typical D50 on various paper just by swicthing profiles on softproof.
I mean… that is how is done on photo monitor for softproofing (Photoshop). If there is no such software for an iPad, blame Apple. IDNK if PS for iPad has such capabilities.
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