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Home › Forums › Help and Support › Confused about calibration for gaming / 3d lut ?
Good Morning,
I am a tech who is all new to the calibration side of things. I have a Windows 10 PC , a GTX 1070 with Dell U3011 IPS display that I want to calibrate primarily for gaming.
What I have done so far is use a Colormunki Photo with the vendor supplied software to calibrate SRGB mode to 80CDM D65.
I also use Color Profile Keeper to assist with the profile remaining applied when starting full screen games. This seems to be working, but not 100% sure it is working all the time for all games.
I thought this was all I had to do to get the best quality results, however after reading up on DisplayCAL, I see there was something mentioned regarding Reshade and 3D Luts. I am not sure what 3D Lut is for.
I am curious what is the difference between what I currently have profiled, and whether or not I would see any improvement in pursuing the DisplayCAL and Reshade/3D Lut method.
Also, does the DisplayCAL profile loader serve the same function as Color Profile Keeper?
Thanks for any input!
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Hi,
I also use Color Profile Keeper to assist with the profile remaining applied when starting full screen games. This seems to be working, but not 100% sure it is working all the time for all games.
Games can override the videoLUT in fullscreen exclusive mode.
I thought this was all I had to do to get the best quality results, however after reading up on DisplayCAL, I see there was something mentioned regarding Reshade and 3D Luts. I am not sure what 3D Lut is for.
A 3D LUT is for full color correction. Calibration (video 1D LUT) is only for whitepoint/grayscale and tone response.
Also, does the DisplayCAL profile loader serve the same function as Color Profile Keeper?
It works slightly differently, but has the same functionality.