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My display is calibrated to the whitepoint 0.3110x 0.3387y, which is similar to D65 but a little more greenish. The problem that I’m experiencing occurs when I create a 3D LUT for madVR and install it, the result looks purplish (very distinguible on grayscale images).
I suppose it’s a whitepoint problem. Long ago my display was calibrated to D65 and this didn’t happen. I can’t find how to change the 3D LUT whitepoint to 0.3110x 0.3387y. Is there any way to do this?
Thanks!
Hi,
I can’t find how to change the 3D LUT whitepoint to 0.3110x 0.3387y. Is there any way to do this?
Yes, go to the 3D LUT tab, uncheck “Create 3D LUT after profiling” and set rendering intent to “Relative colorimetric”. Then re-create the 3D LUT.
This fixed the problem, many thanks! 🙂
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