Whitepoint in .3dlut

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  • #1517

    tallsfalls SourceForge
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    My display is calibrated to the whitepoint 0.3110x 0.3387y, which is similar to D65 but a little more greenish. The problem that I’m experiencing occurs when I create a 3D LUT for madVR and install it, the result looks purplish (very distinguible on grayscale images).
    I suppose it’s a whitepoint problem. Long ago my display was calibrated to D65 and this didn’t happen. I can’t find how to change the 3D LUT whitepoint to 0.3110x 0.3387y. Is there any way to do this?

    Thanks!

    #1518

    Florian Höch
    Administrator
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    Hi,

    I can’t find how to change the 3D LUT whitepoint to 0.3110x 0.3387y. Is there any way to do this?

    Yes, go to the 3D LUT tab, uncheck “Create 3D LUT after profiling” and set rendering intent to “Relative colorimetric”. Then re-create the 3D LUT.

    #1519

    tallsfalls SourceForge
    Member
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    This fixed the problem, many thanks! 🙂

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