uniformity report

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  • #142255

    Andre
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    This is a technical question. In the uniformity report, how are the deviations computed?

    For example, in the following image, the deviations for the 100% brightness, are given by ” 1 – val / ref”, where ref is the luminance of the central patch and val is the luminance of the patch I am analysing.

    However, for 75% of brightness or less, this formula does not apply anymore. So how to compute the deviations for these cases?

    #142258

    Ben
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    It calculates contrast.    At 25% , 50% , 75%,  100%.     Compareing to center screen.     I wonder if compares 50% to 50% etc or computes it from the 100%.

    T

    #142259

    Vincent
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    You’ll have to look in JS code for a bug.

    Also do not use dE evaluation criteria, switch to dC, -10/-15% on corner/sides is unavoidable without UC. You shoould worry about color tints, if present,

    #142274

    Ben
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    What is UC?  Thanks ahead of time.

    #142281

    Vincent
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    Uniformity compensation UC, Blackpoint compensation BPC, Hardware internal calibration in a monitor HW cal etc…

    #142284

    Andre
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    It calculates contrast.    At 25% , 50% , 75%,  100%.     Compareing to center screen.     I wonder if compares 50% to 50% etc or computes it from the 100%.

    T

    The ISO standard indeeds mentions contrast ratio.

    https://cdn.standards.iteh.ai/samples/57311/19256ef439e54e00a1724d18f3640e47/ISO-12646-2015.pdf

    However,  the report in the image I attached does not present the resultas as ratios. It presents values in cd/m2, so these are absolute values, not ratios.

    Lets consider the central square. Luminance at 100% is 124.5 cd/m2, while luminance at 75% is 64.62 cd/m2.

    Lets now consider the top-left square. Luminance at 100% is 105.23 cd/m2 (-15.48%), while luminance at 75% is 53.8 cd/m2 (-8.69%).

    So if I do (1 – 105.23 / 124.5) * 100 = 15.4779% ~ 15.45%

    However, if I do (1 – 53.8 / 64.62) * 100 = 16.7440%, which is clearly not 8.69%.

    What I want to know is how DisplayCal computes 8.69% instead of 15.45%.

    #142285

    Andre
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    By the way, I am worried only with luminance as I am working with gray levels. But as I know, the deltaC metric is better than deltaE to evaluate color uniformities.

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