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Hi,I’ve been calibrating my external Eizo CG246 monitor threw Resolve, with DisplayCAL, generating a 3D lut and using this 3D lut in 3D video monitor lookup table (Settings /Color). My calibrated monitor looks juste fine, but I don’t understand why the scopes are moving when i apply the Video Monitor Lut, just as if my image had been modified…?
Is it possible to put A 3D video monitor lut in resolve, without affecting the scopes, just as if i had put the 3D lut directly in the monitor, or in a lut box ?
Thanks !
Martin
Hi,
Is it possible to put A 3D video monitor lut in resolve, without affecting the scopes, just as if i had put the 3D lut directly in the monitor, or in a lut box ?
Yes, you have to set the scopes LUT in Resolve explicitly to “No LUT selected”.
Hi Florian, thanks for our answer !
I dit that, but it still did not work.
It was a bug, i think, solved un checking “hide ui overlay” in the preferences…
Cheers !
I found a solution to this problem experimentally: enabling ☑️ Dolby Vision, ☑️ HDR10+, and ☑️ HDR Vivid affects the Scopes when using the “Video Monitor Lookup Table”, even if the Scopes lookup table is set to “No LUT selected”. Unfortunately, if your workflow requires these modes to be active, you will have to install your 3D LUT directly on the monitor or use an external LUT box instead of the built-in “Video Monitor Lookup Table” in Resolve.
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