Home › Forums › Help and Support › LUT verification in Davinci Resolve
- This topic has 53 replies, 4 voices, and was last updated 3 months, 4 weeks ago by
jerry121.
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2026-01-24 at 18:47 #145384
Thank you for your time and effort to helo @Sergij, I really apreciate it. Im trying to use AI to compare reports and it is giving out nice summary, i know it can make mistakes but since thosa are numbers maybe its easy to understand by machine = do you think its trustworthy ?
2026-01-24 at 19:00 #145385No problem. 🙂 I don’t think AI is always trustworthy, it is not that stable and you always have to recheck and logically think if it’s correct.
2026-01-24 at 20:46 #145390yeah it looks nice but there might be bugs present, so not yet… the more i read about using 3dlut for resolve the more confusing it gets, shouldnt be Displaycal set to full levels ? Ive done calibration with full levels in Displaycal as I bielive its displaying patches in full levels ? I dont thnik ii shlould set full levels in resolve as 3g ultrastudio device is using limited levels = so is my monitor ? Im finding mixed opinions on this matter
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You must be logged in to view attached files.2026-01-25 at 0:22 #145398Is this last measurement report made with Full levels both set in DisplayCAL and DaVinci Resolve?
If DisplayCAL is set to Full then DaVinci Resolve should be set to Full. If DaVinci Resolve is set to Full that means that the UltraStuio will output Full levels to your monitor and your Monitor will use Full.
There is no reason to use limited in your setup as everything supports Full, and limited is more for TV signals, you are using a PC Monitor. Standard PC monitors almost always use Full levels.
That’s my opinion.
2026-01-25 at 10:35 #145399Last measurement is made with full levels in Displaycal only. If I set full levels in DaVinci resolve while calibration won’t I need to keep it full all the time?
2026-01-25 at 14:36 #145406Yes if you set full levels at calibration you need to keep it full in Resolve too after calibration.
I guess the correct one would be the one that you get the most luminance with, but still not crashing the grays.
You would need a test pattern like the black levels one from lagom.nl, but there are better ones for video. Maybe you can find the SMPTE color bars in Generators in Resolve.
Then you can open the Wikipedia page for SMPTE color bars on your phone and approximately see them on it. Try to see if you can see all the grays that you see on your phone on your PC too.
2026-02-04 at 8:28 #145436question, i keep experimenting with LUTS – why contrast ratio is 258.9:1 in report has such low value although be eye it looks like proper contrast when comparing previously calibrated to 1300 ? Its worth to mention in 258.9:1 report I ve set Davinci Resolve to legal levels and Displaycal to auto. When i set Full levels evrywhere i Get 1300ish contrast.
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You must be logged in to view attached files.2026-02-04 at 20:40 #145439Measured black luminance: 0.3931 cd/m²
Levels mismatch. This is not black, it’s grey.
2026-02-05 at 9:10 #145451oh no, thanks for reply, it is high value indeed for a black point, but how come i see no diffference by naked eye comparing black results 0,3931cd and 0,0774 cd ? What wrong am i doing this time, please teach me 🙂 Also when I load proper valid 1300:1 contrast LUT into Resolve and generate SMPTE bars in Resolve I can only distinguish one 10 ire stripe , the. 5 ire stripes is crashed when LUT is applied.
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