As a fan of a classic shooter games from the 90’s, I’ve noticed you don’t always get the same colors as the originals when playing through modernized software.
I found out a cause of this how modernized engines recreate the original 8-bit software renderer.
Originally as a final step the screen is rendered through a palette lookup. It functions as kind of a crude LUT.
To save processing power popular modern source ports disable the palette by default.
This has the benefit of hugely improvement to the viewing precision as the screen can be rendered in true color.
The down-side is that colors are now different, the not-so-subtle hue and saturation shifts that defined the look of the game are lost.
This begs the question: Can I use DisplayCal or its underlying tools to recreate the original color appearance in a higher precision 3DLUT space for ReShade?
This topic was modified 6 days, 6 hours ago by MW.