Home › Forums › Help and Support › Best calibration settings for gaming/general use?
- This topic has 15 replies, 5 voices, and was last updated 8 years, 2 months ago by S Simeonov.
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2016-02-08 at 22:04 #1857
I calibrated my monitor the other day using your program and I started thinking about whether my settings were good or not. For example, I’m not sure what the best choice for tone curve is, and even after looking up info on differences I’m still confused >_<. So, I thought I’d ask here!
I have a BenQ xl2411z and a x-rite i1 Display Pro and these are the settings I’ve used to calibrate my monitor:
white and black level drift compensation – checked
Whitepoint – 6504K daylight
White level – custom 100.00 cd/m^2
Black level – as measured
Tone curve – Gamma 2.2 – Gamma of 2.2 (Relative)
Black output offset 100%
Calibration speed – low
XYZ LUT + matrix
Profile quality – High
Testchart – Auto-optimized – 11140 patchesCalibrite Display Pro HL on Amazon
Disclosure: As an Amazon Associate I earn from qualifying purchases.2016-02-08 at 22:56 #1858Your settings are OK đ You can adjust the white level to a target 100 cd/m2 or use your settings for it, how many % did you get after the calibration was completed?
2016-02-09 at 0:22 #1860I’m not sure what % you’re asking for specifically, but this is what it says:
gamut coverage:
sRGB – 95.4%
Adobe RGB – 68.1%
DCI P3 – 71.3%Glad to know the settings are okay : )
2016-02-09 at 0:52 #1861When trying to make a 3d lut for reshade from this profile, I noticed it defaulted to rec.1886 instead of the gamma 2.2 of the profile. Is there a reason I would use rec.1886 over gamma 2.2 here? and should rendering intent be left at “absolute colorimetric with white point scaling”?
2016-02-09 at 9:26 #1863Sorry đ what I meant was sRGB coverage :), your results looks good, as for the 3dlut question I can’t help you with that :/
2016-02-09 at 10:14 #1864When trying to make a 3d lut for reshade from this profile, I noticed it defaulted to rec.1886 instead of the gamma 2.2 of the profile. Is there a reason I would use rec.1886 over gamma 2.2 here? and should rendering intent be left at âabsolute colorimetric with white point scalingâ?
You can use 2.2 instead. Rendering intent absolute or relative colorimetric shouldn’t make a difference (because your whitepoint is basically the same as the Rec. 709 target).
- This reply was modified 8 years, 2 months ago by Florian Höch.
2016-02-10 at 9:33 #1868How about if I want to make a 3dlut for madvr from existing calibration, my goal is to achieve a gamma of 2.5-2.6 (I watch movies in a completely dark room). Which settings I have to modify?
2016-02-10 at 10:58 #1870my goal is to achieve a gamma of 2.5-2.6 (I watch movies in a completely dark room).
I wouldn’t go higher than 2.4.
2016-02-10 at 12:03 #1871my goal is to achieve a gamma of 2.5-2.6 (I watch movies in a completely dark room).
I wouldnât go higher than 2.4.
2.4 is kinda bright in a very dark room…
2016-02-10 at 12:18 #1872Any special settings to adjust, I’ll try with 2.4 gamma, not 2.4 bt.1886 elevates the shadows too much and looks weird.
- This reply was modified 8 years, 2 months ago by S Simeonov.
- This reply was modified 8 years, 2 months ago by S Simeonov.
2016-02-11 at 8:47 #1877
AnonymousInactive- Offline
i use 2.3 in a dark room and its perfect
but then the tv has 0 blacks alreadywhat tv do you have?
2016-02-11 at 9:04 #1878I’m on a pc monitor dell u2913wm đ
2016-02-15 at 10:57 #1910Any special difference between relative 2.4 gamma and absolute 2.4 gamma in the 3DLUT options? Which one is better?
2016-02-15 at 12:01 #1912Any special difference between relative 2.4 gamma and absolute 2.4 gamma in the 3DLUT options? Which one is better?
The info text on the 3D LUT tab should explain the difference. I’ts not about better or worse, but having the option so it can be matched to how the content being viewed was mastered (and in case the latter is unknown, it comes down to user preference).
2016-02-15 at 12:50 #1913If the content is mastered with 2.4 bt.1886 gamma, how is the supposed way of watching it with relative 2.4 or with absolute 2.4 gamma? There must be a proper way of watching đ
- This reply was modified 8 years, 2 months ago by S Simeonov.
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