PCS-to-device vs inverse device-to-PCS

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  • #12617

    Nika
    Participant
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    Hello,

    I’m a newbie when it comes to 3D LUTs and their generation.

    I’m confused by the options in 3D LUT settings -> gamut mapping mode… Could anyone explain to me the difference between PCS-to-device and inverse device-to-PCS settings? If we invert device-to-PCS, won’t we just get PCS-to-device? Is the difference related to clipping in any way…? If not, what is it?

    Sorry if this is an obvious question.

    Many thanks,
    Nika

    #12642

    Florian Höch
    Administrator
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    Hi,

    I’m confused by the options in 3D LUT settings -> gamut mapping mode… Could anyone explain to me the difference between PCS-to-device and inverse device-to-PCS settings?

    Inverse device-to-PCS gamut mapping inverts the device-to-PCS table on-the-fly, which guarantees a high quality accurate result but is also processing intensive. PCS-to-device gamut mapping uses the existing PCS-to-device table of a cLUT profile, which is a lot quicker but depending on the source of the profile or the parameters to generate it, may not be as accurate (for DisplayCAL-generated XYZ LUT profiles the difference should be small though).

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