Home › Forums › General Discussion › Calibration for P3 display and Resolve w/rec709 ?
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Vincent.
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2024-06-28 at 14:43 #141475
Looking for advice on my calibration workflow for my laptop setup here.
Running Windows 11/DisplayCal on a ROG Laptop with a DCIP3 gamut display.
I primarily do photo editing but doing more and more video via Resolve studio and having trouble reconciling these setups.
Typically im calibrated to Native gamut/Gamma 2.2 (for the photos) but my Resolve output i want Rec.709/Gamma2.4 as a standard.
Is my best option here calibrate the display in P3/Gamma 2.2 THEN after that use the Resolve setting in Displaycal to produce a 3D LUT with VGCT *disabled* to get the desired look?
Or am i better calibrating to Rec.709/2.4 and also creating a 3D Lut from that?
In short, can someone list the steps i need to take and in what order to (i) get my screen calibrated for this and (ii) into Resolve so i can see what my final output actually looks like?
2024-06-29 at 14:03 #141481Typically im calibrated to Native gamut/Gamma 2.2 (for the photos) but my Resolve output i want Rec.709/Gamma2.4 as a standard.
Is my best option here calibrate the display in P3/Gamma 2.2 THEN after that use the Resolve setting in Displaycal to produce a 3D LUT with VGCT *disabled* to get the desired look?
Yes. LUT3D without VCGT, let DisplayCAL load VCGT into GPU system wide by using your custom profile as display profile.
2024-07-23 at 13:05 #141586OK thanks so just to confirm, calibrate my screen as normal using DisplayCal (P3 etc as id do for photo). Set windows or DisplayCAL to select that profile as usual.
THEN create a 3D LUT using the resolve option/calman and VGCT disabled.
Then in Resolve, in project settings > Color management where do i select this LUT? In the “color viewer lookup table” and “scopes lookup table” ?
As an aside, as a workflow is the “correct” way here to do a CST from the input (clog3 whatever), edit in Davinci WG/Intermediate and have an ending CST to convert that to Rec709/2.4 ? Is that going to produce consistent, accurate output?
2024-07-24 at 8:36 #141592but remember that in YOUR particular setup, where you want to keep system wide VCGT grey calibration so you can open Photoshop & resolve at the same time, you create a LUT3D without VCGT (because it will be applied by system)
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