3DLuts, Perceptual rendering intents, and gamma

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  • #24792

    Avery
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    It appears that when creating a 3D LUT using the “Perceptual” rendering intent (as well as related intents such as Saturation, Perceptual Appearance, etc), absolute and relative gamma curves produce identical results– ie, a Perceptual intent 3DLUT with Bt.1886 gamma set appears identical to a Perceptual LUT with a pure power gamma of 2.4, and far closer to a Relative Colorimetric LUT with gamma of 2.4 than a Relative Colorimetric LUT with Bt.1886 gamma.

    This is consistent across multiple profiles for two different displays for me.

    Is this an intended feature or implicit effect of the intent, or a bug? Is there any way to create Perceptual-intent LUTs with absolute gamma curves at all?

    (I believe I’ve checked DisplayCAL’s and Argyll’s documentation pretty thoroughly, so my apologies if there’s something about it I’ve managed to miss.)

    #138094

    p.dada
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    I confirm. I just created some SDR Rec. 709 3DLUTs for madVR.

    BT.1886 with a Perceptual rendering intent produces a WAY darker image than either BT.1886 Relative colorimetric or Absolute with white scaling intents. It looks like a Gamma 2.4 TRC to me. I’m also wondering if this is a bug.

    #138097

    S Simeonov
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    Same here, it produces a straight pure power curve of 2.4 gamma.

    #138110

    p.dada
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    So, should we be doing something about it?

    #138124

    S Simeonov
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    So, should we be doing something about it?

    Like what?

    #138131

    p.dada
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    I don’t know!? Can we debug it somehow? Has Florian stopped working on the software?

    #138156

    Vincent
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    Perceptual intent is “reversible”, hence I’d not expect any behavior that limuts that. For me it is working as intened.

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