-
It appears that when creating a 3D LUT using the “Perceptual” rendering intent (as well as related intents such as Saturation, Perceptual Appearance, etc), absolute and relative gamma curves produce identical results– ie, a Perceptual intent 3DLUT with Bt.1886 gamma set appears identical to a Perceptual LUT with a pure power gamma of 2.4, and far closer to a Relative Colorimetric LUT with gamma of 2.4 than a Relative Colorimetric LUT with Bt.1886 gamma.
This is consistent across multiple profiles for two different displays for me.
Is this an intended feature or implicit effect of the intent, or a bug? Is there any way to create Perceptual-intent LUTs with absolute gamma curves at all?
(I believe I’ve checked DisplayCAL’s and Argyll’s documentation pretty thoroughly, so my apologies if there’s something about it I’ve managed to miss.)
I confirm. I just created some SDR Rec. 709 3DLUTs for madVR.
BT.1886 with a Perceptual rendering intent produces a WAY darker image than either BT.1886 Relative colorimetric or Absolute with white scaling intents. It looks like a Gamma 2.4 TRC to me. I’m also wondering if this is a bug.
Same here, it produces a straight pure power curve of 2.4 gamma.
So, should we be doing something about it?
So, should we be doing something about it?
Like what?
I don’t know!? Can we debug it somehow? Has Florian stopped working on the software?
Perceptual intent is “reversible”, hence I’d not expect any behavior that limuts that. For me it is working as intened.
Display Calibration and Characterization powered by ArgyllCMS