When creating a 3D LUT, in “Create 3D LUT”, in “Tone curve” in the option “SMPTE 2084 (roll-off)”, it is possible to configure it for “Preserve saturation 100%” and “Preserve hue 100%”, even if “Preserve luminance” is not preserved
My question is whether it is possible to have this configuration (preserve 100% of hue and saturation, even if it does not preserve luminance, at the same time) in “Rendering intent”, to create a 3D LUT where the “Source profile” has a smaller gamut than the “Destination profile”, as for example, of BT.709 for a wide gamut screen with “Tone curve” Rec. 1886 2.4 preserving hue and saturation?
Based on the 3D LUT’s test with all rendering intentions and on reading the “Rendering intent” section at the link: “https://displaycal.net/#create-3dlut”, the closest rendering intent would be “Preserve saturation “, but says” favors higher saturation over hue or lightness preservation “, where I would like it to be” preserve saturation and hue over lightness preservation “. My goal is that this conversion, from BT.709 to a wide gamut screen, doesn’t look so pale
Display: N156HHE-GA1
Specs: https://www.panelook.com/N156HHE-GA1_Innolux_15.6_LCM_parameter_33306.html
Review: https://www.notebookcheck.net/MSI-GE63VR-Raider-075-i7-7700HQ-GTX-1070-Full-HD-Laptop-Review.261596.0.html
ICM: https://www.notebookcheck.net/uploads/tx_nbc2/GE63VR.icm
NTSC Ratio 93%
sRGB 100% coverage
Adobe RGB 87% coverage
DCI-P3 96% coverage
Rec.2020 70% coverage
Sorry for any possible mistake of mine, I am new to this subject
Thank you for your help!
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